Tuesday, 21 January 2014

1/3



A Brief recap of BA7

For BA7 I was the lead asset artist for my team called " Split Path studio ". For my final term at university I decided to break from the group and do my own thing for my final module at university. These are a collection of finalised assets done by myself and textured be Lee Gregory, one of the texture artists from the studio. The idea was to make the pieces as modular as possible, as you can see there are an unlimited number of variations that are possible within this scene and one UV map/texture.































Aztech Designs:  Novak Designs   Dratech Designs.
Something that alludes to out of the box thinking


Concept drafting and 3D modelling for innovative products.
By:  David Allan


Intro


At the end of BA7 I decided to break away from the group I was in and do something of my own accord. This switch half way through the year posed a few threats but at the end of university I wanted to do a project that I personally felt invested in.


During the 2nd year of university I had found myself wanting to veer into Industrial design. Both Game design and Industrial design share a lot in common, they both require a great deal of out of the box thinking and a lengthy thought process. 3D modelling and testing is required to ensure the design is sound before the final production.


For this project I wanted to create a asset that was viable from both an industrial, and Game design perspective.

Project title : Nautilus

Since a young age I have always been brought up around sailing and boats, I was lucky enough to be taken sailing with my father nearly very other weekend until my early teen when we moved to Canada. This has spurred this project, I think it's a great chance to entwine 2 of my interests into one project.


Seeing the Masserati yacht up close and personal in New York 2012 !

Within this project I am attempting to design a monohull that is an applicable option for team racing across the globe but also viable for short handed racing. I want my design to reflect both personal design ideologies combined with already proven systems. The design should ooze power, with an extreme aft beam and a canting keel for a formidable amount of sail.

Design influence: The design of the yacht is heavily influenced by current record breakers such as Vendee global winner MACIF, a modern open 60 that finished the Vendee in great timing. The Clipper round the world yachts are also a great place to start for design, although I have found they lack a certain finesse as the bigger opens. Volvo ocean racing yachts have been a big influence on design, as the yachts within this race are pushing non stop around one of the most challenging nautical races on the planet. Volvo create new yachts every year for this race so they are always on top of there technology tree and using the latest design influences.



Game Design:


Intro: The design for the game plays off the elements of using real time weather systems to race your boat against other players around the world. The game will use a chart style navigating system to plot your course using current wind speeds and directions to best beat your competitors.
In addition to this top down chart styled turn based game, you will be able to go into first person mode and be aboard your ship assessing the weather, speed and wind conditions from a first person vue. This perspective can also be used to assess local island masses, rock shawls and assessing possible damaged gear on your yacht.


Mood:

The general mood for this view on the yacht should reflect the sea state, the angle of the yacht will depict the wind speed and angle, as well as being able to reference the on deck monitors.


Research








A large portion of this project has been looking into the yacht designs of today. Seeing how the hull forms benefit the yacht when cutting through the water. These reference images are among a few that have helped me when cutting out the basic shapes of my design.

This image shows where the dagger board should be located on the yacht.
  A series of selected blueprints from some of the old Volvo ocean 70 racing yachts are proving extremely helpful  for showing contours of the boat itself combined with bulk heads, this is an ideal example of how the geometry should flow naturally down the length and breadth of the boat.
This image of a Volvo open 70 shows the angle on which the canting keel can move. A canting keel is essentially the Long addition underneath the boat that helps support the yacht and keep in stable in rougher conditions. A new addition to the Keel is the fact that it can move depending on which way the boat in leaning in order to help stabilize her.

3D research

Finding other 3D models of yachts is proving very useful to the general design. The models with the wire frame turned on especially give a great idea of how to distribute the topology. Another great tool for this has been using Sketch fab. https://sketchfab.com/











These are great pointers of how the final product should look, although these designs are a little low poly that what I will be aiming for in this project.



Sketches

These are a few of the initial sketches done, I wanted to start getting a feel for the shapes of the yacht and how the objects on board would be balanced from a design perspective. 









Specifications:
Hull Length (ISO 8666)
20.37 m (70 ft)
Length waterline (design)
20.00 m (70 ft)
Length overall (inc. bowsprit)
22.14 m (76ft)
Hull Beam overall (ISO 8666)
5.60 m (18.4 ft)
Max Draft (Keel on CL)
4.78 m (15.8 ft)
Boat Weight (empty)
12,500 kg (27,557 lb)
Keel arrangement
Canting keel to +/- 40 degrees with 5 degrees of incline axis
Daggerboards
Twin fwd daggerboards, inboard triangulation
Rudders
Twin fixed rudders - composite stocks
Aft Water Ballast (Wing Tanks)
Twin 800L ballast tanks under cockpit sides at transom
Forward Water Ballast (CL)
Single centerline 1100L ballast tank forward of mast
Rig Height
30.30 m (99.4 ft)
Rig Arrangement
Twin topmast backstays and checkstays with deflectors
Bowsprit Length
2.14 m (7ft)
Mainsail Area
163 m2
Working Jib Area
133 m2
Upwind Sail Area
468 m2 (mainsail and masthead Code 0)
296 m2 (mainsail and working jib)
Downwind Sail Area
578 m2 (mainsail and A3)

Sail inventory:

DPI:  is a measure of spatial Printing or video dot density, in particular the number of individual dots that can be placed in a line within the span of 1 inch (2.54 cm).

1 x Mainsail
Sail area: 161.4 m²
Material: 3Di, 27000 dpi
Details: 3 reefing points, 6 battens

Use: At all times

1 x J1

Surface: 132 m²
Material: 23800 dpi
Details: Installed on a fixed forestay with hanks. Horizontal battens including 2 full head ones.  
Use: The J1 will be used upwind in light to moderate winds (8-15 knots), and when reaching.

1 x J2
Sail area: 86.6 m²
Material: 3Di, 32000 dpi
Details: Deployed with a roller furler with vertical leech battens.
Use: Good for 13-25 knots. The J2 will be used upwind in fresh breeze and downwind inside the MHO or the A3 as a staysail – it can even be used downwind in strong wind. Unlike the Volvo Open 70’s J2, this one is furled and for that reason, utilises a halyard lock.

1 x J3
Sail area: 44.5 m²
Material: 3Di, 32000 dpi

Details: Deployed with a roller furler with vertical leech battens.
Use: Good for 22-35 knots. Similar use than the J2 in stronger breeze. The teams will have to make the call whether the J2 or the J3 are more efficient as a staysail inside the A3 and MHO – they may even use them together!
 The J3 will be used inside the J1 and FR0 – it’s the genoa staysail. The J2 is too big for this application – it’s the spinnaker staysail.

1 x A3 (Gennaker)
Sail area: 420 m²
Material: Cuben fiber CN22/18

Details: Deployed with a roller furler.
Use: The A3 is the only dedicated downwind sail used to sail broad angles, typically used at true wind angles of 120° and above. It is similar to the one used on a Volvo Open 70.

1 x Fractional Code 0 ("FRO")
Sail area: 235 m²,
Material: 3Di, 16800 dpi
Details: Hoisted to the hounds to increase reliability and improve compatibility between reaching sails. Sheets to the outrigger.
Use: The FRO is a downwind sail used in fresh breeze (when the A3 becomes too big) and for reaching (when the MHO is too big). It will likely be used upwind in light breeze too.

1 x Masthead Code 0 ("MHO")
Sail area: 305 m²
Material: 3Di, 13600 dpi
Details: ---
Use: The MHO is a light wind sail (0-6 knots). It is also used when reaching in moderate conditions and downwind in strong breeze.

1 x Pre-Race J4
Sail area: 29.7 m²

Material: paneled spectra S395
Details: ---

Use: Good for 35 knots+. The J4 is the only storm jib available for the entire race. Also used as a staysail.